![]() ![]() I really enjoyed it and decided I wanted to stay in the industry. My major in college was Radio/TV/Film, but it so happened that all the internships I worked and my first job after college were in animation. It wasn’t until I was in college that I realized there were jobs in animation that didn’t require being an artist. “As a kid, I watched lots of cartoons (and to this day I still really like cartoons), but it never crossed my mind growing up that I could work in animation because I wasn’t much of an artist. He gave me a shot and convinced me to move to Los Angeles and I’ve been bouncing around from studio to studio ever since.” One year at San Diego Comic-Con I met Breehn Burns, the director of the cartoon version of Bravest Warriors, and asked if he needed a storyboard artist on the show. I spent four or five years working on licensed comics like Adventure Time and Sonic and had a regular monthly gig doing covers for a series called Bravest Warriors. As for how I got into the animation industry, I got a degree in animation but after graduation went directly into an adjacent industry: comics. For me, once I found out how to make flip-books on Post-it notepads I was hooked. For people that realize there’s no actual reason to stop enjoying cartoons, I think it’s natural to start learning how they’re made. Tyson started off, “If by “into” you mean interested in, I guess just by being a kid? Everyone likes cartoons as kid and then at some point they’re just not supposed to anymore. In addition, Jasmin Hernandez handled the production side of things.īefore we got onto Sonic Mania Adventures though, I wanted to know how the both of them had gotten into animation. The Plus upgrade for Sonic Mania (including the new playable characters and Encore mode) will be available on July 17th, and cost $5 for existing owners.One of the main people behind Sonic Mania Adventures is that of Tyson Hesse, who was the director of the series and wrote a chunk of it. Plus, check out the Sonic Mania Adventures series of official animated shorts, which are cute, funny, and bridge the story from the end of Sonic Forces (technically Mania canon) up until the start of the new Encore mode in Mania again. Two asides for the Gotta Go Fast crowd: Sonic Mania's project lead - Christian 'Taxman' Whitehead - has done some work for GalaxyTrail's Freedom Planet 2 (demo available), so I've got high hopes for that. Plus (as spotted in the video by our guides gremlin Dave) a possible proper return to Sonic 3's Angel Island Zone. It's set after the main story, and features new cutscenes, including Sonic rescuing Ray & Mighty. The video gives us a peek at Encore mode - a second run through the game wrapped in a new pallette, giving the sense that it's a different time of day. The side-by-side clips show the placement of items and powerups are completely different, with more enemies and fewer rings. As such, it's no surprise that the game was packed full of references to lesser-known Sonic characters, including a Wanted sign featuring Mighty the Armadillo and Ray the Flying Squirrel, who are due to be playable in Sonic Mania Plus. Many of the folks who made Sonic Mania started out developing Sonic fan-games. ![]() The development diary video below is a charming reminder that Sonic Mania was a real cross-generation, east-meets-west collaboration. Plus an all-too-brief glimpse at Encore mode a second loop through the game with new lighting, cutscenes and enemy placement. ![]() Sonic Mania Plus, is a re-release (available as a $5 upgrade for existing owners) adding two new playable characters from the little-known SegaSonic The Hedgehog arcade game, plus some new content. In the first of a series of developer diaries, we get a peek at the new characters in action. It's due to get even better later this month. Sonic Mania was a joy - a true return to form for Sega's spiky blue mascot. ![]()
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